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Forum » Test category » Empire Earth 4 » Cavemen (Cavemen fighting)
Cavemen
Michael34Date: Monday, 02.04.2012, 19:02 | Message # 1
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this Neanderthal has been adapted by Iwanicki and myself
Attachments: 3098896.jpg (155.1 Kb)
 
rgv1Date: Monday, 02.04.2012, 20:29 | Message # 2
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The men of civilization 4.
They look harder than EE2.

Why do I see the icon on the naked woman? wink
 
Michael34Date: Monday, 02.04.2012, 22:55 | Message # 3
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Yes they are harder but please help me with this unit it cant harvest farms nor gather resources:(
 
rgv1Date: Monday, 02.04.2012, 23:28 | Message # 4
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UnitType Lesorub
{
parent = Citizen
properties {
hitpoints = 30
rps = Citizen
moveType = FootCitizen
displayName = tx_utn_Lesorub_name
verboseTooltip = vtt_unit_Lesorub
}
sounds {
sndCmdMove = ["v_cit_m_ack_01" "v_cit_m_ack_02" "v_cit_m_ack_03" "v_cit_m_ack_04"]
sndCmdAttack = ["v_cit_m_att_01" "v_cit_m_att_02"]
sndSelection = ["v_cit_m_sel_01" "v_cit_m_sel_02" "v_cit_m_sel_03" "v_cit_m_sel_04"]
sndDeath = ["fx_death_male_01" "fx_death_male_02" "fx_death_male_03" "fx_death_male_04" "fx_death_male_05" "fx_death_male_06" "fx_death_male_07"]
}
abilities [

Move {speed = 1.15; angSpeed = 720; angAccel = 720}
LOS { range = 5 }
Build { repairRate = 4 }
GatherFarm {

treeCuttingRange = 0.9; // at this range, the axe of the citizen contact tree trunk
otherRange = 0.8;
dropoffRange = 0.7;
carryLimit = 15;
farmCarryLimit = 15;

// Food Resource gather rates. This is the amount of the resource gathered per second.
animalRate = 2.00; // this is the gather rate from animals
foodRate = 1.50; // this is the gather rate from forage patch
forageTreeRate = 0.95; // this is the gather rate from forage trees
farmRate = 1.00; // this is the gather rate from farms

// Other basic resource gather rates. This is the amount of the resource gathered per second.
woodRate = 0.85;
stoneRate = 0.85;
goldRate = 0.85;
tinRate = 0.85;
ironRate = 0.85;
saltpeterRate = 0.85;
oilRate = 3.4;
uraniumRate = 3.4;



}

Garrisonable { garrisonTypes = [ UniWarehouseOilDerrickCityCenter Fortress Tower NavalTransport SeigeTower AirTransport ] }
]
icon = icon_unit_Lesorub
}
 
rgv1Date: Monday, 02.04.2012, 23:28 | Message # 5
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UnitModel Lesorub
{
Parent = BaseHuman

ChildNames = [ UnitShadow ]
DefaultModel = Lesorub.NIF
States = [
{ StateName = Idle AnimName = sh_citizen_idle01.kf
AnimVariants = [ sh_citizen_idle04.kf sh_citizen_region01.KF sh_citizen_season01.KF ] AnimVariantsWeights = [ 0.2 0.1 0.1 ]
TextKeys = [
{ Name = HIDE_NODE Data = Tool_Build_Hammer KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Mine_Pick KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Haul_Stretcher KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Scythe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Bag KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Wood_Axe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Haul_Stretcher KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_bowl KeyTime = 0 }

] }
{ StateName = Walk AnimName = sh_citizen_walk01.kf
TextKeys = [
{ Name = HIDE_NODE Data = Tool_Build_Hammer KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Mine_Pick KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Haul_Stretcher KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Scythe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Bag KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_bowl KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Wood_Axe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Haul_Stretcher KeyTime = 0 }
] }
{ StateName = Attack1 AnimName = sh_citizen_attack01.KF
TextKeys = [
{ Name = HIDE_NODE Data = Tool_Farm_bowl KeyTime = 0 }
{ Name = PLAY_SOUND Data = fx_battle_swing KeyTime = 1.25 }
{ Name = HIDE_NODE Data = Tool_Build_Hammer KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Mine_Pick KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Haul_Stretcher KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Scythe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Bag KeyTime = 0 }

{ Name = SHOW_NODE Data = Tool_Wood_Axe KeyTime = 0 }
] }
{ StateName = Death AnimName = sh_citizen_death01.KF }
{ StateName = Mine AnimName = sh_citizen_tool_mine_PickAxe.KF }
{ StateName = CarryWood AnimName = sh_citizen_tool_haul.KF
TextKeys = [
{ Name = HIDE_NODE Data = Tool_Build_Hammer KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Mine_Pick KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Wood_Axe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Scythe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Bag KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_bowl KeyTime = 0 }
{ Name = SHOW_NODE Data = Tool_Haul_Stretcher KeyTime = 0 }
] }
 
rgv1Date: Monday, 02.04.2012, 23:29 | Message # 6
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{ StateName = ChopWood AnimName = sh_citizen_tool_wood_axe.KF
TextKeys = [
{ Name = HIDE_NODE Data = Tool_Farm_bowl KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Build_Hammer KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Mine_Pick KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Haul_Stretcher KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Scythe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Bag KeyTime = 0 }

{ Name = SHOW_NODE Data = Tool_Wood_Axe KeyTime = 0 }
{ Name = PLAY_SOUND Data = Resource_wood KeyTime = 0.46 }
] }
{ StateName = MineGold AnimName = sh_citizen_tool_mine_PickAxe.KF
TextKeys = [
{ Name = HIDE_NODE Data = Tool_Farm_bowl KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Build_Hammer KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Wood_Axe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Haul_Stretcher KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Scythe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Bag KeyTime = 0 }

{ Name = SHOW_NODE Data = Tool_Mine_Pick KeyTime = 0 }
{ Name = PLAY_SOUND Data = Resource_gold KeyTime = 0.46 }
] }
{ StateName = MineStone AnimName = sh_citizen_tool_mine_PickAxe.KF
TextKeys = [
{ Name = HIDE_NODE Data = Tool_Farm_bowl KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Build_Hammer KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Wood_Axe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Haul_Stretcher KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Scythe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Bag KeyTime = 0 }

{ Name = SHOW_NODE Data = Tool_Mine_Pick KeyTime = 0 }
{ Name = PLAY_SOUND Data = Resource_stone KeyTime = 0.46 }
] }
{ StateName = GatherSaltpeter AnimName = sh_citizen_tool_mine_PickAxe.KF
TextKeys = [
{ Name = HIDE_NODE Data = Tool_Farm_bowl KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Mine_Pick KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Wood_Axe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Haul_Stretcher KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Scythe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Bag KeyTime = 0 }

{ Name = SHOW_NODE Data = Tool_Build_Hammer KeyTime = 0 }
{ Name = PLAY_SOUND Data = Resource_saltpeter KeyTime = 0.46 }
] }
 
rgv1Date: Monday, 02.04.2012, 23:29 | Message # 7
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{ StateName = FarmPlanting AnimName = sh_citizen_tool_farm_seedbag.KF
TextKeys = [
{ Name = HIDE_NODE Data = Tool_Farm_bowl KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Build_Hammer KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Mine_Pick KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Wood_Axe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Haul_Stretcher KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Scythe KeyTime = 0 }

{ Name = SHOW_NODE Data = Tool_Farm_Bag KeyTime = 0 }
] }
{ StateName = FarmHarvesting AnimName = sh_citizen_tool_farm_scythe.KF
TextKeys = [
{ Name = HIDE_NODE Data = Tool_Farm_bowl KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Build_Hammer KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Mine_Pick KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Wood_Axe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Haul_Stretcher KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Bag KeyTime = 0 }

{ Name = SHOW_NODE Data = Tool_Farm_Scythe KeyTime = 0 }
{ Name = ATTACH_VISUAL Data = FX_Wheat_Harvest_1 KeyTime = 0 }
] }
{ StateName = Forage AnimName = sh_citizen_tool_farm_forage.kf
TextKeys = [
{ Name = HIDE_NODE Data = Tool_Farm_bowl KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Build_Hammer KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Mine_Pick KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Wood_Axe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Haul_Stretcher KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Bag KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Scythe KeyTime = 0 }
] }
{ StateName = TreeForage AnimName = sh_citizen_tool_farm_forage02.kf
TextKeys = [
{ Name = SHOW_NODE Data = Tool_Farm_bowl KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Build_Hammer KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Mine_Pick KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Wood_Axe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Haul_Stretcher KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Bag KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Scythe KeyTime = 0 }
] }
{ StateName = ReturnResources AnimName = sh_citizen_tool_haul.KF
TextKeys = [
{ Name = HIDE_NODE Data = Tool_Farm_bowl KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Build_Hammer KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Mine_Pick KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Wood_Axe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Scythe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Bag KeyTime = 0 }
{ Name = SHOW_NODE Data = Tool_Haul_Stretcher KeyTime = 0 }
] }
 
rgv1Date: Monday, 02.04.2012, 23:29 | Message # 8
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{ StateName = Build AnimName = sh_citizen_tool_build_hammer.KF
TextKeys = [
{ Name = HIDE_NODE Data = Tool_Mine_Pick KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_bowl KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Wood_Axe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Haul_Stretcher KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Scythe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Bag KeyTime = 0 }
{ Name = SHOW_NODE Data = Tool_Build_Hammer KeyTime = 0 }
{ Name = PLAY_SOUND Data = Citizen_build KeyTime = 0.4 }
] }
{ StateName = Flinch AnimName = sh_citizen_protect01.KF }
{ StateName = BeingThrown AnimName = sh_citizen_flying01.KF
AnimVariants = [ sh_citizen_flying02.KF ] AnimVariantsWeights = [ 0.5 ] }
{ StateName = ThrownDeath AnimName = sh_citizen_ground_death01.KF }
] // end states
UIRenderingParams {
xOffset = 0.01
yOffset = 0.33
zOffset = -10.00
scale = 3.07
angle = 23.68
}
}
 
rgv1Date: Monday, 02.04.2012, 23:30 | Message # 9
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look like a lumberjack made in the mod ee4 cool
 
rgv1Date: Monday, 02.04.2012, 23:37 | Message # 10
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DefaultModel = Lesorub.NIF - Your model. You should make your man are mandatory on the basis of the
skeleton of the worker, and keep all his tools.
 
Michael34Date: Tuesday, 03.04.2012, 12:34 | Message # 11
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Thanks rgv1, the problem is iwanicki added club to the model, my code is just like yours but for the club (that also must be hidden when not used)
 
rgv1Date: Tuesday, 03.04.2012, 16:21 | Message # 12
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added club?
If it interferes with - delete it. What makes the club?
 
Michael34Date: Wednesday, 04.04.2012, 01:12 | Message # 13
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the club is used to attack
 
rgv1Date: Wednesday, 04.04.2012, 10:02 | Message # 14
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Disco is the club?
 
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