Cavemen - Forum
[ New messages · Members · Forum rules · Search · RSS ]
Page 1 of 11
Forum » Test category » Empire Earth 4 » Cavemen (Cavemen fighting)
Cavemen
Michael34Date: Monday, 02.04.2012, 19:02 | Message # 1
Private
Group: Friends
Messages: 11
Reputation: 10000
Status: Offline
this Neanderthal has been adapted by Iwanicki and myself
Attachments: 3098896.jpg(155Kb)
 
rgv1Date: Monday, 02.04.2012, 20:29 | Message # 2
Lieutenant colonel
Group: Administrators
Messages: 102
Reputation: 10000
Status: Offline
The men of civilization 4.
They look harder than EE2.

Why do I see the icon on the naked woman? wink
 
Michael34Date: Monday, 02.04.2012, 22:55 | Message # 3
Private
Group: Friends
Messages: 11
Reputation: 10000
Status: Offline
Yes they are harder but please help me with this unit it cant harvest farms nor gather resources:(
 
rgv1Date: Monday, 02.04.2012, 23:28 | Message # 4
Lieutenant colonel
Group: Administrators
Messages: 102
Reputation: 10000
Status: Offline
UnitType Lesorub
{
parent = Citizen
properties {
hitpoints = 30
rps = Citizen
moveType = FootCitizen
displayName = tx_utn_Lesorub_name
verboseTooltip = vtt_unit_Lesorub
}
sounds {
sndCmdMove = ["v_cit_m_ack_01" "v_cit_m_ack_02" "v_cit_m_ack_03" "v_cit_m_ack_04"]
sndCmdAttack = ["v_cit_m_att_01" "v_cit_m_att_02"]
sndSelection = ["v_cit_m_sel_01" "v_cit_m_sel_02" "v_cit_m_sel_03" "v_cit_m_sel_04"]
sndDeath = ["fx_death_male_01" "fx_death_male_02" "fx_death_male_03" "fx_death_male_04" "fx_death_male_05" "fx_death_male_06" "fx_death_male_07"]
}
abilities [

Move {speed = 1.15; angSpeed = 720; angAccel = 720}
LOS { range = 5 }
Build { repairRate = 4 }
GatherFarm {

treeCuttingRange = 0.9; // at this range, the axe of the citizen contact tree trunk
otherRange = 0.8;
dropoffRange = 0.7;
carryLimit = 15;
farmCarryLimit = 15;

// Food Resource gather rates. This is the amount of the resource gathered per second.
animalRate = 2.00; // this is the gather rate from animals
foodRate = 1.50; // this is the gather rate from forage patch
forageTreeRate = 0.95; // this is the gather rate from forage trees
farmRate = 1.00; // this is the gather rate from farms

// Other basic resource gather rates. This is the amount of the resource gathered per second.
woodRate = 0.85;
stoneRate = 0.85;
goldRate = 0.85;
tinRate = 0.85;
ironRate = 0.85;
saltpeterRate = 0.85;
oilRate = 3.4;
uraniumRate = 3.4;



}

Garrisonable { garrisonTypes = [ UniWarehouseOilDerrickCityCenter Fortress Tower NavalTransport SeigeTower AirTransport ] }
]
icon = icon_unit_Lesorub
}
 
rgv1Date: Monday, 02.04.2012, 23:28 | Message # 5
Lieutenant colonel
Group: Administrators
Messages: 102
Reputation: 10000
Status: Offline
UnitModel Lesorub
{
Parent = BaseHuman

ChildNames = [ UnitShadow ]
DefaultModel = Lesorub.NIF
States = [
{ StateName = Idle AnimName = sh_citizen_idle01.kf
AnimVariants = [ sh_citizen_idle04.kf sh_citizen_region01.KF sh_citizen_season01.KF ] AnimVariantsWeights = [ 0.2 0.1 0.1 ]
TextKeys = [
{ Name = HIDE_NODE Data = Tool_Build_Hammer KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Mine_Pick KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Haul_Stretcher KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Scythe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Bag KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Wood_Axe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Haul_Stretcher KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_bowl KeyTime = 0 }

] }
{ StateName = Walk AnimName = sh_citizen_walk01.kf
TextKeys = [
{ Name = HIDE_NODE Data = Tool_Build_Hammer KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Mine_Pick KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Haul_Stretcher KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Scythe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Bag KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_bowl KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Wood_Axe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Haul_Stretcher KeyTime = 0 }
] }
{ StateName = Attack1 AnimName = sh_citizen_attack01.KF
TextKeys = [
{ Name = HIDE_NODE Data = Tool_Farm_bowl KeyTime = 0 }
{ Name = PLAY_SOUND Data = fx_battle_swing KeyTime = 1.25 }
{ Name = HIDE_NODE Data = Tool_Build_Hammer KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Mine_Pick KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Haul_Stretcher KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Scythe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Bag KeyTime = 0 }

{ Name = SHOW_NODE Data = Tool_Wood_Axe KeyTime = 0 }
] }
{ StateName = Death AnimName = sh_citizen_death01.KF }
{ StateName = Mine AnimName = sh_citizen_tool_mine_PickAxe.KF }
{ StateName = CarryWood AnimName = sh_citizen_tool_haul.KF
TextKeys = [
{ Name = HIDE_NODE Data = Tool_Build_Hammer KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Mine_Pick KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Wood_Axe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Scythe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Bag KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_bowl KeyTime = 0 }
{ Name = SHOW_NODE Data = Tool_Haul_Stretcher KeyTime = 0 }
] }
 
rgv1Date: Monday, 02.04.2012, 23:29 | Message # 6
Lieutenant colonel
Group: Administrators
Messages: 102
Reputation: 10000
Status: Offline
{ StateName = ChopWood AnimName = sh_citizen_tool_wood_axe.KF
TextKeys = [
{ Name = HIDE_NODE Data = Tool_Farm_bowl KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Build_Hammer KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Mine_Pick KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Haul_Stretcher KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Scythe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Bag KeyTime = 0 }

{ Name = SHOW_NODE Data = Tool_Wood_Axe KeyTime = 0 }
{ Name = PLAY_SOUND Data = Resource_wood KeyTime = 0.46 }
] }
{ StateName = MineGold AnimName = sh_citizen_tool_mine_PickAxe.KF
TextKeys = [
{ Name = HIDE_NODE Data = Tool_Farm_bowl KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Build_Hammer KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Wood_Axe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Haul_Stretcher KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Scythe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Bag KeyTime = 0 }

{ Name = SHOW_NODE Data = Tool_Mine_Pick KeyTime = 0 }
{ Name = PLAY_SOUND Data = Resource_gold KeyTime = 0.46 }
] }
{ StateName = MineStone AnimName = sh_citizen_tool_mine_PickAxe.KF
TextKeys = [
{ Name = HIDE_NODE Data = Tool_Farm_bowl KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Build_Hammer KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Wood_Axe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Haul_Stretcher KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Scythe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Bag KeyTime = 0 }

{ Name = SHOW_NODE Data = Tool_Mine_Pick KeyTime = 0 }
{ Name = PLAY_SOUND Data = Resource_stone KeyTime = 0.46 }
] }
{ StateName = GatherSaltpeter AnimName = sh_citizen_tool_mine_PickAxe.KF
TextKeys = [
{ Name = HIDE_NODE Data = Tool_Farm_bowl KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Mine_Pick KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Wood_Axe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Haul_Stretcher KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Scythe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Bag KeyTime = 0 }

{ Name = SHOW_NODE Data = Tool_Build_Hammer KeyTime = 0 }
{ Name = PLAY_SOUND Data = Resource_saltpeter KeyTime = 0.46 }
] }
 
rgv1Date: Monday, 02.04.2012, 23:29 | Message # 7
Lieutenant colonel
Group: Administrators
Messages: 102
Reputation: 10000
Status: Offline
{ StateName = FarmPlanting AnimName = sh_citizen_tool_farm_seedbag.KF
TextKeys = [
{ Name = HIDE_NODE Data = Tool_Farm_bowl KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Build_Hammer KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Mine_Pick KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Wood_Axe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Haul_Stretcher KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Scythe KeyTime = 0 }

{ Name = SHOW_NODE Data = Tool_Farm_Bag KeyTime = 0 }
] }
{ StateName = FarmHarvesting AnimName = sh_citizen_tool_farm_scythe.KF
TextKeys = [
{ Name = HIDE_NODE Data = Tool_Farm_bowl KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Build_Hammer KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Mine_Pick KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Wood_Axe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Haul_Stretcher KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Bag KeyTime = 0 }

{ Name = SHOW_NODE Data = Tool_Farm_Scythe KeyTime = 0 }
{ Name = ATTACH_VISUAL Data = FX_Wheat_Harvest_1 KeyTime = 0 }
] }
{ StateName = Forage AnimName = sh_citizen_tool_farm_forage.kf
TextKeys = [
{ Name = HIDE_NODE Data = Tool_Farm_bowl KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Build_Hammer KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Mine_Pick KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Wood_Axe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Haul_Stretcher KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Bag KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Scythe KeyTime = 0 }
] }
{ StateName = TreeForage AnimName = sh_citizen_tool_farm_forage02.kf
TextKeys = [
{ Name = SHOW_NODE Data = Tool_Farm_bowl KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Build_Hammer KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Mine_Pick KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Wood_Axe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Haul_Stretcher KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Bag KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Scythe KeyTime = 0 }
] }
{ StateName = ReturnResources AnimName = sh_citizen_tool_haul.KF
TextKeys = [
{ Name = HIDE_NODE Data = Tool_Farm_bowl KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Build_Hammer KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Mine_Pick KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Wood_Axe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Scythe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Bag KeyTime = 0 }
{ Name = SHOW_NODE Data = Tool_Haul_Stretcher KeyTime = 0 }
] }
 
rgv1Date: Monday, 02.04.2012, 23:29 | Message # 8
Lieutenant colonel
Group: Administrators
Messages: 102
Reputation: 10000
Status: Offline
{ StateName = Build AnimName = sh_citizen_tool_build_hammer.KF
TextKeys = [
{ Name = HIDE_NODE Data = Tool_Mine_Pick KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_bowl KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Wood_Axe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Haul_Stretcher KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Scythe KeyTime = 0 }
{ Name = HIDE_NODE Data = Tool_Farm_Bag KeyTime = 0 }
{ Name = SHOW_NODE Data = Tool_Build_Hammer KeyTime = 0 }
{ Name = PLAY_SOUND Data = Citizen_build KeyTime = 0.4 }
] }
{ StateName = Flinch AnimName = sh_citizen_protect01.KF }
{ StateName = BeingThrown AnimName = sh_citizen_flying01.KF
AnimVariants = [ sh_citizen_flying02.KF ] AnimVariantsWeights = [ 0.5 ] }
{ StateName = ThrownDeath AnimName = sh_citizen_ground_death01.KF }
] // end states
UIRenderingParams {
xOffset = 0.01
yOffset = 0.33
zOffset = -10.00
scale = 3.07
angle = 23.68
}
}
 
rgv1Date: Monday, 02.04.2012, 23:30 | Message # 9
Lieutenant colonel
Group: Administrators
Messages: 102
Reputation: 10000
Status: Offline
look like a lumberjack made in the mod ee4 cool
 
rgv1Date: Monday, 02.04.2012, 23:37 | Message # 10
Lieutenant colonel
Group: Administrators
Messages: 102
Reputation: 10000
Status: Offline
DefaultModel = Lesorub.NIF - Your model. You should make your man are mandatory on the basis of the
skeleton of the worker, and keep all his tools.
 
Michael34Date: Tuesday, 03.04.2012, 12:34 | Message # 11
Private
Group: Friends
Messages: 11
Reputation: 10000
Status: Offline
Thanks rgv1, the problem is iwanicki added club to the model, my code is just like yours but for the club (that also must be hidden when not used)
 
rgv1Date: Tuesday, 03.04.2012, 16:21 | Message # 12
Lieutenant colonel
Group: Administrators
Messages: 102
Reputation: 10000
Status: Offline
added club?
If it interferes with - delete it. What makes the club?
 
Michael34Date: Wednesday, 04.04.2012, 01:12 | Message # 13
Private
Group: Friends
Messages: 11
Reputation: 10000
Status: Offline
the club is used to attack
 
rgv1Date: Wednesday, 04.04.2012, 10:02 | Message # 14
Lieutenant colonel
Group: Administrators
Messages: 102
Reputation: 10000
Status: Offline
Disco is the club?
 
Forum » Test category » Empire Earth 4 » Cavemen (Cavemen fighting)
Page 1 of 11
Search: